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Her final blow with the sword is similar to Curian's spear thrust - it is a thrust attack. Players focusing on defence will enjoy ripping through enemies with a sword just keep in mind that it takes a while for each blow to land. The sword takes on fewer enhancements but makes up for it with a longer combo chain. While the dagger can take on more enhancements than her sword, the lack of hits mean that the weapon needs to do damage in the 1000s before it becomes practical. The dagger is a two-hit melee weapon that moves Celine around like an oiled baby on Teflon. However, Celine's ease of learning spells is key to clearing a large group of annoying enemies when potion or item farming. Her ease at which she learns her magic (abilities) may fool players into over-relying on her spells while this may work on Normal, Hard and Extreme require the brute force strategy available to all six characters. The game will keep track of your ongoing quests (this includes the spell ability quests) in your quest log.Ĭeline is a high SP, high recovery character that relies on melee weapons to do the damage initially, although once her damage is focused into a few good ranged weapons, that'll be all she wrote. Naturally, to start your story quests, go to sleep near an idol and see what's there. If you somehow missed completing a quest and beat the game by accident, you can still complete the quests (where you left off) by visiting the Dreamworld and talking to various characters to see where you left off. Each of the spells (except Darkmist) is capable of impressive damage on normal (read, "useless") and are somewhat helpful on Hard, since some enemies are immune to specific elemental damage (example, Lightning Knights are immune to Thor's Hammer Fire Knights are immune to Meteor). The problem is that the caster cannot move during that time.Ĭharacters who complete the quests and then beat the stage 6 boss will learn one of the five following spells: DarkMist, Vine, Meteor, Thor's Hammer, or Blizzard. While they are not potent attack spells, Null is valued as vital support spell during co-operative play since it removes enemy resistances (even on Hard or Extreme). If a character clears the game without completing the quests, he/she will learn the abilities Null or Bless (randomly). Each character has his/her story quest that ideally should be completed before defeating the boss in stage 6 (hence finishing the game).
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